The creature deals extra deals extra damage equal to the amount of Intelligence it has greater than its target.Īfter this creature attacks, it recovers 60% Health. Your creatures can no longer take critical damage.Īt the start of battle, each enemy has a 75% chance to be afflicted with Sleep.Īt the start of battle, each enemy is afflicted with Blind for 3 turns. If this creature does not take damage from attacks or spells between each of its turns, each of your creatures cast one of their spell gems at random. The type of Scourge spell is based on the enemy's class. When your creatures take damage from an attack or spell, they cast a Scourge spell on the enemy. If the target already has Burn, it afflicts all enemies with Burn for 5 turns.Īfter attacking a creature with less than 35% Health, kill it, then this creature casts its first 3 spells.Īfter this creature provokes, it casts Elemental BarrageĪfter this creature kills a creature, your creatures gain a random buff for each debuff the target had before it died. Your creatures can cast spells at no Mana cost if they have 0 Mana.Īfter this creature attacks, it afflicts the target with Burn for 5 turns. This trait does not stack.Īfter your creatures cast a Sorcery spell, they gain 40% Intelligence. When an enemy fails to break out of its Snare debuff, the potency of its Poison increases by 100%. This creature's Spell Gems cost 0 Mana, but cannot be used more than once per battle.Īt the start of this creature's turn, it increases your other creatures' Intelligence by 30% of this creatures Intelligence, then it loses its turn.Īfter your creatures manually cast a spell, this creature casts Magic Missile on a random enemy. In addition, enemies take 80% less damage.Īfter an enemy dies, this creature attacks random enemies 3 times. When an enemy takes damage, all other enemies' Health is reduced by the same amount. This creature also tries to run away each turn. When this creature is attacked, it drops some resources. This creature deals 150% more damage to Life creatures and takes 50% less damage from them. This trait does not stack.Īfter this creature attacks, it gains 40% Defense.Īt the start of battle, this creature attacks each enemy that is below it on the Action QueueĪll creatures' temporary Spell Gems are ignored. Your other creatures take 100% more damage while this creature is dead. Your other creatures take 40% less damage while this creature is alive. If it has enough Mana for this to happen, the attack deals 200% more damage.ĥ0% of the damage your creatures deal with attacks is now affected by Intelligence instead of Attack. When this creature attacks, it loses 30% Mana. This creature deals 10% more damage (up to 400%) with spells for each point of Mana it is missing. This creature's first attack in the current battle deals 300% more damage. Your creatures' spells have a 15% chance to be cast twice for each Familiar fighting on your side. When your Griffons receive a buff, they share a copy of that buff with all the Griffons fighting on your side for 1 turn. This creature's attacks deal 200% more damage to targets that are at 100% Health. This creature deals 80% more damage with attacks for each of its debuffs. Your creatures have a 40% greater chance to dodge attacks. This creature deals 50% more damage (up to 300%) for each non-temporary Sorcery Spell Gem it has greater than its target.Īfter this creature dies for the first time each battle, it resurrects with 50% health, and 50% more Attack, Intelligence, Defense, and Speed. The amount of damage prevented cannot exceed 100% of this creature's Maximum Health. When this creature takes damage, and that damage exceeds 25% of its Maximum Health, reduce the damage to 25% of its Maximum Health. This trait does not stack.Īfter an enemy is healed, this creature gains Maximum Health equal to 30% of the amount healed. When an enemy is healed, this creature decreases their lowest stat by 25%.Īfter an enemy is afflicted with a debuff, they also lose 15% Attack and Intelligence. When your creatures gain stats, your other creatures gain 25% of those stats as well. When your creatures are healed, a random enemy takes damage equal to 20% of the amount of Health recovered. After this creature defends, it casts one of its spells that can target all your creatures. This creature can't cast spells directly. These traits come from a specific creature or can be added to an artifact using the appropriate legendary material. Artifacts can be found with a trait or you can use a legendary material to add a trait. Each creature has its own unique trait and can equip an artifact that can possess an additional trait. Traits are passive abilities that can greatly influence battle.
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